1/10/2023 0 Comments Frostpunk trainer non steam![]() The Generator should be monitored throughout all major temperature changes, and especially once you’ve researched insulation for your buildings.I also don’t sign either of the Overcrowding or Extra Rations for the Ill laws.I never have to sign either of the food laws (Soup or Food Additives) as I plan well and stockpile food early in the game.Do not sign Duelling Law, as it can lead to deaths Fighting Arena > Public House > Moonshine: again, keeps Hope high.Cemetery > Ceremonial Funerals: both help in keeping Hope high.Radical Treatment > Carehouse > Prosthetics: if you play the game right, you’ll end up with few amputees, but I found it better to get them back working again with prosthetics, rather than them just being in a sickbed forever.Child Shelters > Medic Apprentices: Having all children in shelters keeps Hope high, and having children work as Medic Apprentices speeds up recovery time in Medic Posts/Infirmaries.Emergency Shift > Extended Shift: I mentioned this a bit before, but I never use Emergency Shift, and Extended Shift only when really necessary, as it causes Discontent.Feel free to experiment with different laws as you see fit. These are only my suggestions/what worked best for me. The Book of Laws allow you to control your citizen's lives, as any true leader would Dismantle buildings you no longer need to recover resources.a storm is coming, and you’re low on coal), but try to avoid 24-hour shifts as someone usually dies (I RARELY use 24-hour shifts, and after 30 in-game days, the only person who died was the 1 straggler from Winterhome) ![]()
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